Kohan: Immortal Rulers Review

Gameing now
5 min readJul 13, 2021

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Kohan: Immortal Rulers Review

In many real-time strategies, there were aspects that removed the work, eliminated the strategy, and turned the event into a win that produced the most soldiers, using its mouse the fastest. For this reason, real-time strategy games were not kept much by people who really liked “strategy”. These people preferred turn-based strategy games. Kohan: Immortal rulers is also an RTS game, but not the one that produces the most soldiers, just like in turn-based strategies, the strategy, the line-up of their armies, the one that knows how to retreat when necessary, is a game that wins…

Although there are no great innovations in the game, there are differences that can be considered beautiful in terms of gameplay style. This game reminds me of the Heroes of Might and Magic series in terms of its fantastic subject matter and the management of each army with a captain or hero, and the RPG elements it contains, the drawings of soldiers, the disproportionate size of maps and buildings, and the music of the War Craft series.

According to the subject, the Supreme Creator created The Immortal Kohan race to rule the world called Khaldun. Members of this race never really die, and their souls are hidden in a medallion, and when someone finds this medallion, they can “wake”them again. The Kohan race has reached the point of extinction after many floods, and after the last flood, Khaldun has come under the rule of the “Shadow” Forces. In Khaldun, there is also an elite layer left over from the Kohan race and nationalist or monarchist races with different views. Among these races, there is also a race called Ceyah, which is close to dark magic, and it is believed that they cooperate with Shadow Forces. As one of the heroes of Kohan, who is trying to be awakened in this era, we must both take over Khaldun and restore the memory we lost in the last flood.

Kohan’s game uses a 2D isometric image system and we see the map from a certain angle. As our town grows, we can produce new buildings and types of soldiers, and take over other surrounding cities. We can set up defense towers in the immediate vicinity. These towers send soldiers to the enemy who enter their range of vision. Kohan our troops in maximum 6+people we can install into groups of 1, 4-front unit, these archers, infantry or cavalry can be (these units are well, or our technology varies according to race), the Support Unit 2 in the front row, use in addition, race-specific Wizards can occur. 1 Man, if we can’t appoint him as a Kohan hero, he takes over as an ordinary commander. Kohan heroes have huge differences from normal commanders, have many types of talismans and can gain experience faster than other units. As in most games, not all buildings are used to produce soldiers in this game, all soldiers are selected after clicking on the same icon. In addition, soldiers are resurrected by taking their “lives”, not as if they are coming out of mass production. We can also direct all commanders to coordinate their division or engage in direct combat. A commander gives his company morale, and if the commander dies, the company’s morale drops. As a different feature from most games, if we can kidnap even one soldier in a company to “friendly land” without dying, all the soldiers in the company are resurrected, except for the hero Kohan. Kohan needs to reawaken (i.e. spend money) from his locket in order to resurrect his heroes. And a dying Kohan loses all his experience and has to start from scratch. I’d like to point out that they have their experience and associated abilities around them throughout the scenarios.We can move our soldiers in different lines, each company can line up for attack or defense within itself, these lines affect everything from the speed of the companies on the map to their activity at the first moment of the conflict. We can also select companies collectively and implement these sequences to a greater extent.

Kohan, which is very successful visually, uses 16-bit color and 1024x768 resolution as a constant. All drawings without exception are very high quality, the details of all units can be selected, the variety of colors that appear in moments of magic is very delicious and certainly does not tire the system. I can say that this game has one of the most beautiful images I have ever seen in 2D isometric games. In general, the choice of colors and the harmony of soldiers on the map resembles War Craft 2, and it is really beautiful. I didn’t see a negative direction.

Kohan’s voices are also very successful, all soldiers respond to your orders with a very high-quality recording, but there is no type of overreaction, short intervals the same sounds can be a little boring. The music is just great; it’s very compatible with the subject and the fantasy. For some reason, the music of this game also reminded me of War Craft 2. (Whether we play War Craft 3:)

Controls are very common controls, but there is a bit of boredom in sending soldiers from place to place, if we want them to move, we have to press the icon that says they have to move. In addition, as in all strategy games, we do controls with keyboard shortcuts and mouse keys. With a very useful control, we can slow down time as well as speed it up to 16 times…

Unfortunately, the enemy’s intelligence is not very strong, complicating the game does not increase the enemy’s intelligence, as in many games, it just gives him abundance while limiting you. (I’d like to remind you of the infamy in the Age of Empires series…). All I can see in the name of intelligence in the enemy is that they know how to run when they should run. In a scenario, if you’ve managed to get yourself a very good battle tactic, you can beat most opponents in the same way. But you still have to build a new strategy from scenario to scenario, and this makes the game different from other RTS.

One of the negative aspects of the game is that the scenarios in single-player games end in a very short time, even if those who make the game are aware of this, when you win the scenario, they tried to help you a little bit to continue the game on that map with an option and satisfy your enthusiasm left in your kursag.

This game also has multiple player support for up to eight people. This is another plus of the game in multiplayer mode.

As a result, Kohan added a truly “strategic” air to an RTS, as in turn-based games. It is very visually rich and creates a good game Alternative for strategy game lovers.

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